Improving Ursanway...
Hello, started playing ursanway more seriously this weekend and almost directly I was humbled why ursanway didnt use quickening zephyr in the build, since the ursan skills dont cost energy, its a 200% effectivity boost.
And then I realised that the monks might be in a trouble with the increased energy costs, but I think that can be solved.
Depending on area and NM/HM you should run either 1 SoR Prot,1 HB or in harder areas 1SoR,1HB,1 Mimicry LoD, along with 4/5 ursans and 1 qz/bipper.
Doing this, will increas the damage output by 60% and also make it very easy to have a constant weakness/kd flow.
The QZ/BIP Ranger:
Armor:
55hp with Totem Axe or equivalent
Skills:
Quickening Zephyr
Serpent's Quickness
Bip
Brambles (Increasing the damage of Ursan Rage by 5 and adding bleeding)
Troll Unguent (55hp and 10 regen, you get the point)
Optional
Optional
Optional
The optional skills could be pve-skills like "Great Dwarf Armor" or something else.
Attributes:
16 in Wilderness
12 in Blood
Rest in Expertise
Back to the monks energy problems, bringing Glyph of Lesser energy which with QZ,has a 15 sec recharge, will help extremly much, making it possible to save upto 20 energy every 15 seconds, combining this with constant bip on the monks, energy problem wont exist.
Just want an opinion on this and if its worth working on.
Last edited by hnkelau; Jan 20, 2008 at 12:49 AM // 00:49..
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